﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace XFFSM
{
    public interface IExecuteState
    {
         void OnEnter(FSMStateNode node);

         void OnExit(FSMStateNode node);

         void OnUpdate(FSMStateNode node);

         void OnFixedUpdate(FSMStateNode node);

         void OnLateUpdate(FSMStateNode node);
    }

}

